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MapInfo.txt地图中添加如土城 3 HITMON(@hejL)
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QFunction-0.txt中添加(兵器改为自己所要的就行了)
www.cfabc.net
[@hejl]
#IF
CheckItemW 黑暗之刃
RANDOM 5
CHECKHITMONNAME <$STR(S0)>
#ACT
Goto @黑暗检测A
[@黑暗检测A]
#IF
InSafeZone
#ELSEACT
Goto @黑暗检测B
[@黑暗检测B]
#IF
S0.InSafeZone
#ELSEACT
S0.SetOnTimer 11 1
break
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QManage.txt添加
[@OnTimer11]
#IF
equal N82 0
equal N83 0
#ACT
MOV N82 5
MOV N83 36
SENDMSG 5 提示:您被【黑暗精灵】缠身,双目失明
SendCenterMsg 254 0 ┈━═☆[%s]中了神器[黑暗之刃]附带的[双目失明]技能,1秒后恢复. 1 4
SendCenterMsg 254 0 ┈━═☆[%s]中了神器[黑暗之刃]附带的[双目失明]技能,2秒后恢复. 1 4
SendCenterMsg 254 0 ┈━═☆[%s]中了神器[黑暗之刃]附带的[双目失明]技能,3秒后恢复. 1 4
SendCenterMsg 254 0 ┈━═☆[%s]中了神器[黑暗之刃]附带的[双目失明]技能,4秒后恢复. 1 4
SendCenterMsg 254 0 ┈━═☆[%s]中了神器[黑暗之刃]附带的[双目失明]技能,5秒后恢复. 1 4
#IF
equal N82 0
equal N83 30
#ACT
close
CloseBigDialogBox
SENDMSG 5 提示:失明状态结束
#IF
large N82 0
#ACT
DEC N82 1
DEC N83 1
SENDMSG 5 提示:失明状态还剩<$STR(N82)>秒
#SAY
<Img:44:0:-40:-20>
#IF
equal N82 0
large N83 0
#ACT
DEC N83 1
#IF
equal N82 0
equal N83 0
#ACT
SetOffTimer 11
SENDMSG 5 提示:失明免疫结束
break
[@OnTimer10]
#IF
large N81 0
#ACT
DEC N81 1
DEC N80 1
break
#IF
equal N81 0
equal N80 30
#ACT
www.cfabc.net
SENDMSG 5 提示:【黑暗精灵】已经离开
#IF
equal N81 0
large N80 0
#ACT
DEC N80 1
#ELSEACT
SetOffTimer 10
break
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参考:客户端里面素材文件导入进去,不一定要下图,自己选择,如周星驰西游的哪个手掌不错,苍老师也还行......
<Img:44 : 0> 44(导入的位置) 0以下文件自行选择
0=Icon.wil 1=Items.wil 2=DnItems.wil 3=Prguse.wil 4=Prguse2.wil 5=Prguse3.wil
6=Items1.wil 7=DoItems1.wil
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